
Therefore dear OP, dig into the weaknesses and resistences of the enemy you face - either via the wikipedia, or if you scanned enough enemies via your codex too.īuddy, they are all correct except that they messed your brain in how they approached you. very correct, but i want to add, that elemental damage DO occure without the a proc (rather said beside of it) - so, if one have (e.g) enemies like the "normal" grineers, corrosive damage will do more damage to them regardless of a proc - which, if occure, will permanently reduce the armor of the target too. Impact: causes a knockback kind of liek a weaker blast procĮach damage type does more or less damage to certain enemies it is alot of information to write out so for that I would direct you to the wiki Slash: causes bleeding which ignores armor and shields The special effects only happen when ti status procs the none elemental damages have effects as well Originally posted by robruckus65:electric: it chains to other enemiesįire: does a dot that makes the enemy panicĬold+ electric= magnetic: damages enemy shield greatlyĮlectric+fire=radiation: punctures armor and can cause enemies to turn on eachotherĮlectric + toxin= corrosive: it strips enemy armor Each damage type has a unique Status Effect associated with it.Ī weapon will always (with every shot) deal any elemental and physical damage installed, regardless of the corresponding status triggering or not. There's 3 physical damage types(impact,slash,puncture)Ĥ Base elemental damage types(cold,heat,toxin,electricityĦ combo elements damage types,these are normaly made by combinations of the 4 base elementals Mods in a weaponĪdding an element to a weapon via mod has 2 effects:ġ adds damage acording to the type of mod added depending on the 100% base damage of the weapon(some mods that add % damage or multishot can affect the base damage used for elemental mods)(u get this damage regardless of the status chance of a weapon but keep in mind each enemy has diferent resistances here the wiki helps a lot so i'l leave a link at the end of the post)Ģ adds the status type to the list of status effects that can be aplied per hit/bullet/second depending on the weapon typeĪ Status Effect, also known as proc, is an additional effect which may be triggered at random by a hit from a weapon, while Status Chance is the probability that a hit will inflict a Status Effect. While my knowledge has a few holes here's the basics
