

The game they imagined starred an insect-like knight exploring a kingdom beneath the surface.

Gibson told Rock Paper Shotgun that the idea was simply too ambitious to complete within the event’s 72-hour time limit.Īfter stewing on the two ideas from these experiences, the indie developers duo decided to build a new game based on both. They conceived the idea of an underground kingdom for the "Beneath the Surface" theme of that year’s game jam, but they couldn’t finish the project. Pellen and Gibson brainstormed their second concept at another Ludum Dare. The game featured a familiar-looking masked protagonist, killing bugs in a fight to survive an insect apocalypse. According to Game Informer, Hungry Knight originally received one out of five stars when it was posted to Newgrounds (although, that score has risen after Hollow Knight‘s release). However, players weren’t exactly impressed. Pellen and Gibson created Hungry Knight, their first game together, at the Ludum Dare indie game jam. Hollow Knight combines the concepts behind two games into one glorious adventure. Here are just a few highlights of Hollow Knight’s lore and the story of its creation.

Through interviews and blogs, Team Cherry has revealed a good bit insight on the development process behind its indie hit - and slipped fans some fun facts along the way. Team Cherry regularly communicates with its fanbase, though the team may keep the most spoiler-heavy details behind closed doors. Players know that Hallownest is a maze on its own, but not everybody knows the background behind this beloved 2D platformer. With that funding in hand, it was time for Team Cherry to start its journey through creative obstacles and triumphs. Within the last few days of the Kickstarter, backers boosted the team past this sum, with money to spare on stretch goals. William Pellen and Ari Gibson, the founders of Team Cherry, took to Kickstarter with about five finished sections of the world’s map and a modest funding goal of AU$35,000. Hollow Knight has had plenty of twists and turns, even outside of actual gameplay.
